Ivan-Asen Myurvedov's personal blog

Cuban actress Bella Cortez, 1961, United press international

Hockey Tournament

A simple java tournament generator

image

Description

A Java project composed of 4 Classes. It generates a tournament between given teams based on a set of rules. It randomly generates scores and prints the final results in ascending order. Each class will be briefly described below. The classes are presented from lower level to higher. A download link for each class is provided as well.

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Valais and Crans, Summer 2014

Sierpinski triangles
  public final void drawTriangle(int x, int y, int size) {

        if(size>4){
            drawLine(x, y, x+size, y);
            drawLine(x, y, x+size/2, y-size);
            drawLine(x+size, y, x+size/2, y-size);
            drawTriangle(x+size/2,y,size/2);
            drawTriangle(x,y,size/2);
            drawTriangle(x+size/4,y-size/2,size/2); 
        }

    }

Sierpinski triangles

  public final void drawTriangle(int x, int y, int size) {

        if(size>4){

            drawLine(x, y, x+size, y);

            drawLine(x, y, x+size/2, y-size);

            drawLine(x+size, y, x+size/2, y-size);

            drawTriangle(x+size/2,y,size/2);

            drawTriangle(x,y,size/2);

            drawTriangle(x+size/4,y-size/2,size/2); 

        }

    }

Freempq’s tumblr version turns 4 years today.

Freempq’s tumblr version turns 4 years today.

loading screen

loading screen

Making a game with Unity3d part 1: modeling a level with Studio max

Low-poly rocket launcher

Low-poly rocket launcher

iTween.MoveTo(gameObject,iTween.Hash(“path”,iTweenPath.GetPath(curveName),”orienttopath”,true,”time”,speed,”lookahead”, 0.01,”looktime”,0.1,”onComplete”,”nextPath”,”easetype”,iTween.EaseType.easeInOutSine));
"
— iTween - one line of code, so many possibilities…

Gruyère concept renders

Filling a passenger car with low-poly seats:

1. Creating a shape of the seat using the line tool

2. Using extrude modifier making it 3d

3. Converting it to editable poly and applying optimize modifier to reduce the poly count

4. Cloning the result and attaching it to the car poly

Same renders but with pure white material, different render settings and different lightening

Vray low-q renders from my current train project